Overview
Discover how to optimize your game using Unity's powerful profiling tools in this 53-minute Unite Now 2020 conference talk. Explore the fundamentals of profiling, frame structure, and VSync. Learn about garbage collection, frame comparison techniques, and the Profile Analyzer. Dive into rendering profiling with the Frame Debugger, gain valuable profiling tips, and get a sneak peek at upcoming tools. Led by Ciro Continisio, Lead Evangelist for EMEA, this comprehensive session equips you with the knowledge to interpret profiling data effectively and enhance your game's performance.
Syllabus
- Introduction and agenda
- The basics of profiling
- Structure of a frame
- Screen tearing and VSync
- Garbage collection
- Comparing frames, Profile Analyzer
- Profiling rendering, Frame Debugger
- Profiling tips
- Upcoming tools
- Wrap-up and resources
Taught by
Unity