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Explore the fundamentals of OpenGLES 2.0 real-time rasterizer in this 38-minute conference talk. Delve into the various stages of the rendering pipeline, get a brief introduction to the underlying mathematics, and learn the essential boilerplate code for setting up an OpenGLES program. Discover the exciting world of GLSL language used in vertex and fragment shaders. Gain insights into how modern computing platforms, from smartphones to game consoles, utilize hardware-accelerated 3D rendering. Understand the path from logic to pixels in 3D scene rendering, and learn why coding close to the hardware can be both educational and enjoyable. By the end of this talk, acquire a deeper understanding of the pipelines creating screen pixels and get equipped with the knowledge to start coding your own 3D app, game, or demo using OpenGLES and GLSL programming.