Explore the new Input System for Unity in this 45-minute conference talk from Unite Copenhagen. Discover a streamlined approach to managing input controls across various devices, focusing on ease of use and consistency. Learn about the system's features, including adaptability, input debugging, actions, assets, and player input. Gain insights into handling touch, gamepads, pen input, and keyboards. Understand the system's current capabilities and limitations, and access valuable resources for further learning. Get code samples and updated tutorials to implement the Input System, now verified for Unity 2019 LTS and newer releases.
Overview
Syllabus
Introduction
Overview
Why did we develop this
Adaptability
Devices
Input Debugger
Actions
Assets
Player Input Player
CSharp
Player Input
Touch
Gamepads
Pen
Keyboard
Features
Whats not there
Resources
Taught by
Unity