Overview
Syllabus
- Intro
- Code Changes for Tangent space
- Multiselecting Prefabs in GUI
- Randomizing Prefabs
- Struct vs Class
- Randomizing Prefabs continued
- Fixing Preview Lighting
- Prep Scene for Obstruction Testing
- Obstruction Testing
- How To Bounding Box or not
- Setting up SpawnablePrefab data
- Implementing the Obstruction Test
- Thor Turns off the Stream
- Displaying Invalid Prefabs
- Creating a Hologram Shader
- Implementing the Holograms
- Showcase of Tools in Budget Cuts
- Book Recommendations? lack thereof
- Any Flowstorm Dev Streams Soon?
- Tool Dev's Similarities with Game Dev
- Final Words
Taught by
Freya Holmér