Introduction to Point Operators (POPs) in TouchDesigner - The New GPU-Based Operator Family
The Interactive & Immersive HQ via YouTube
Overview
Explore the new Point Operators (POPs) family in TouchDesigner through this comprehensive 23-minute video tutorial. Dive into the core concepts of this GPU-based operator family, designed for creating and modifying 3D data. Learn about different types of 3D data POPs can contain, supported primitive types, and their applications in 3D rendering and instancing. Discover the performance benefits POPs offer compared to the SOP family. Gain insights into POP attributes, popViewer, point, vertex, and primitive lists, as well as POP generators and filters. Note that POPs are currently in alpha stage, so information may change before the stable release. Follow along with timestamps for easy navigation through specific topics, from basic concepts to real-time performance considerations.
Syllabus
– Intro
– POP Attributes and popViewer
– Point, Vertex and Primitive Lists
– POP Primitive Types
– POP Generators and Filters
– Using POPs for 3D Rendering
– Using POPs for Instancing
– Real-Time Performance and Outro
Taught by
The Interactive & Immersive HQ