Overview
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Explore the world of immersive audio for virtual reality in this 17-minute conference talk from the W3C Workshop on Web and Virtual Reality. Dive into key concepts such as interactive and linear audio, sound field and object-based audio, and sound field capture techniques. Learn about practical applications through examples like Pulp Fiction and basketball scenarios. Discover the importance of channels, head tracking, and professional tools like Pro Tools in creating immersive audio experiences. Gain insights into audio for live events and virtual spaces, and understand the role of object-emitting sound in VR environments. Enhance your knowledge of cutting-edge audio technologies for virtual reality applications.
Syllabus
Introduction
Interactive and Linear
Sound Field and Objects
Sound Field Capture
Pulp Fiction
Basketball
Channels
Head Trap
Pro Tools
Live Events
Virtual Space
Object Emitting
Conclusion
Taught by
Mozilla Hacks