Overview
Discover how to rapidly create body and facial animations for Unity game characters in this 19-minute live demonstration. Learn to import bone-rigged FBX characters into iClone, utilize powerful body and facial motion tools, and export animations into Unity projects. Explore iClone's real-time body and facial puppet tools for quick prototyping, as well as Human IK-enabled motion key editing for refined animations. Master the streamlined process of animating custom characters, covering topics such as setting up 3D Exchange, facial animation tools, lip syncing, facial and motion puppetry, direct puppet manipulation, and motion layer editing.
Syllabus
Intro
Setting up 3D Exchange
Facial Animation Tools
Lip Syncing
Facial Puppet
Motion Puppet
Direct Puppet
Edit Motion Layer
Taught by
Reallusion