Overview
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Explore strategies for reducing in-game inflation by monitoring economic systems in MMORPGs in this 22-minute GDC Virtual Talk from 2020. Learn about five common causes of in-game inflation, including excessive currency issuance and declining player numbers. Discover monitoring techniques and intervention methods to maintain a healthy in-game economy, focusing on exchange rates, key item prices, and currency circulation processes. Gain insights from Netease's experience in managing economic systems for their MMORPGs to create a more balanced and enjoyable gaming experience.
Syllabus
Intro
The Economy and Inflation in the Game
Five Common Cases of In-game Inflation
Too Much Game Currency Is Issued
The Production of Key Items Is Not Enough
The Number of Players Is Declining
Monitoring and Intervention of Inflation
In-game Exchange Rate Goal: Monitor the exchange rate of gold and silver
The Prices of Key Items
Currency Circulation Process
Taught by
GDC