Overview
Learn how to create accessible scripting tools that empower designers to build complex levels without technical barriers in this 35-minute Unreal Fest 2022 talk. Explore the journey from paper-design mission to implementation, covering topics such as mission systems, safe designer empowerment, door communication, game events, persistence, scripted sequences, and the Design Information Delivery System (DIDS). Discover techniques for implementing pure virtual game events, required implementations, filter groups, and display priorities to enhance the level design process in Unreal Engine.
Syllabus
Intro
Problem Statement
Our Starting Point - Mission System
Empowering Designers Safely
Switch - Door Communication
The Communication Problem
The Game Event
Game Event State
Persistence
Scripted Sequences
Communication - Design Information Delivery System (DIDS)
Game Event - Pure Virtual
Required Implementation
Filter Groups
Display Priority
Taught by
Unreal Engine