Explore the process of building a multiplayer game system in this 45-minute conference talk from RustFest.Global Pre-Event. Discover how coding a complex system with numerous independently moving parts goes beyond bits and bytes, focusing instead on Rust's high-level capabilities. Follow Stefan Schindler's journey from concept to implementation as he shares his approach to designing the entire system, including hosting it on a CO2 neutral server. Gain insights into the architectural considerations and design principles that make multiplayer game development in Rust both efficient and environmentally conscious.
Overview
Syllabus
How to build a multiplayer game - Stefan Schindler RustFest.Global Pre-Event
Taught by
Rust