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YouTube

How to Bring Real Life Objects Into Cinema 4D - Photogrammetry Start to Finish

RocketLasso via YouTube

Overview

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Learn the complete process of bringing real-life objects into Cinema 4D using photogrammetry in this comprehensive tutorial. Explore object selection criteria, photo-taking techniques, photogrammetry using Meshroom, mesh cleanup in Cinema 4D, retopology with 3DCoat and Instant Meshes, UV unwrapping using Cinema 4D and RizomUV, texture transfer and cleanup, enhancing textures in Substance Painter, and final material creation in Cinema 4D with Redshift. Follow along as Chris Schmidt and Aaron Covrett guide you through each step, from capturing photos to creating the final 3D asset ready for your projects.

Syllabus

- Intro With Aaron Covrett
- What is a valid object?
- Taking your photos
- Meshroom Photogrammetry
- Preparing your model Cinema 4D
- Retopography 3DCoat / Instant Meshes
- UV Unwrapping Cinema 4d / RizomUV
- Transfer Material between meshes Cinema 4D
- Clean up your texture Photoshop
- Add the next level to your texture Substance Painter
- Built your materials Cinema 4D with Redshift
- Outro With Aaron Covrett
- Support Rocket Lasso

Taught by

RocketLasso

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