Overview
Syllabus
– Introductions from Unity
– Introducing Second Dinner
– What is MARVEL SNAP?
– How Second Dinner got started
– Finding a publisher
– Technical and infrastructural partners
– Development philosophy
– Prototyping on paper
– Prototyping in Unity
– MARVEL SNAP's first version
– Soft launching MARVEL SNAP
– Kicking off playtesting
– Playtest goals
– Friends and Family 1 email
– Friends and Family 2 Slack
– Friends and Family 3 Discord
– Friends and Family 4 Backtrace
– Friends and Family 5 Braze, Helpshift
– CI/CD with Unity
– Cloud Content Delivery
– Asset creation and management
– Card animation pipeline
– Developing the card collection system
– Alpha launch
– Publicly shippable build
– Technical closed beta
– Successful global launch
– Closing comments
Taught by
Unity