Overview
Syllabus
Intro
Article 29 of Act on Games and Mutual Bagering
Our latest goal
Deciphering the content
Chapter 1
Limited amount of system types
Two types of markets
Most common frauds and money laundering attempts in gambling
Chapter 2
Market requirements
First approach - (B)ELK
Narrowing down the requirements
Current (legacy) architecture
Beggars can't be choosers 2/2
Chapter 3
Target solution technologies
Streams processing Kafka Streams
Esper CEP engine overview
Event processing model
Physical cashbox tampering
Multiple coin/note cash-in
Parallel identity usage
Questions
Taught by
Devoxx