Overview
Explore hard surface sculpting techniques in ZBrush and Cinema 4D through this comprehensive 45-minute tutorial. Master the art of modeling and texturing a medieval helmet using ZBrush for sculpting and Cinema 4D with Redshift for rendering. Learn to import reference imagery, block out basic forms, add intricate details, and utilize tools like SliceCurves, Polygroups, and Polyloops. Discover the process of exporting meshes from ZBrush to Cinema 4D, and dive into texturing and lighting using Redshift materials and environments. Gain valuable insights into 3D modeling workflows and enhance your skills in creating detailed hard surface models for various applications.
Syllabus
- Tutorial Subject Overview
- Ways to Add Reference Imagery
- Beginning the helmet sculpt
- Using SliceCurves
- Editing Polygroups to separate geometry
- Using Polyloops to sculpt eye hole
- Sculpting the helmet horn hole
- Sculpting the helmet mouth holes
- Sculpting the helmet horns
- Exporting Mesh to Cinema 4D
- Texturing helmet sculpt using Redshift materials
- Adding Redshift Environment & Lights
- Conclusion
Taught by
eyedesyn