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YouTube

HapTwist - Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts

Association for Computing Machinery (ACM) via YouTube

Overview

Explore the innovative HapTwist toolkit for creating interactive haptic proxies in virtual reality using low-cost Rubik's Twist artefacts. Learn about the research process, including pilot studies validating feasibility and effectiveness, development of shape-generation algorithms, and software interfaces for shape-construction guidance and interaction authoring. Discover how HapTwist significantly improves user performance in creating interactive haptic proxies and achieves similar VR experiences to real objects. Gain insights into the limitations of haptics in VR, the potential of active and passive haptics, and future directions for this technology. Engage with the researchers' findings on user challenges, software results, and evaluation methods presented at the ACM CHI Conference on Human Factors in Computing Systems.

Syllabus

Introduction
Virtual Reality Boom
Limitations of Haptics
Active Haptics
Passive Haptics
Project Goal
Steps of Research
Form of Objects
Deformable Materials
Taxonomy
Ruby Trees
Fun Factor
Feasibility
Results
Second Pilot Study
Software
Software Results
Evaluation
Future Work
Summary
Audience Questions
Weights
Question

Taught by

ACM SIGCHI

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