Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Linux Foundation

Graphics: A Frame's Journey from Camera to Display

Linux Foundation via YouTube

Overview

Embark on a comprehensive journey through modern graphics systems in this 44-minute conference talk by Daniel Stone from Collabora. Explore the complex path of a single image frame, from its origin in a camera to its final display, including processing through web browsers, GPU enhancements, media encoding, and display controllers. Gain insights into poorly understood aspects of graphics systems, such as buffer allocation, the role of GBM, limitations of fbdev, and the intricacies of Wayland performance. Delve into the challenges of GPU utilization, the complexities of window systems, and the future of display pipelines. Ideal for developers, product designers, and anyone seeking to understand and leverage the full capabilities of modern graphics hardware for maximum effectiveness.

Syllabus

Graphics: A Frame's Journey - Daniel Stone, Collabora

Taught by

Linux Foundation

Reviews

Start your review of Graphics: A Frame's Journey from Camera to Display

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.