Overview
Learn to script a Pong-style game using Unity's Data Oriented Tech Stack (DOTS) and Entity Component System (ECS) in this 55-minute tutorial. Follow along as Unity Evangelist Mike Geig demonstrates the latest syntax in Unity 2019.3.0f1 and Entities package version 0.3.0-preview.4. Explore key concepts including game management, entities, data components, paddle movement, player input systems, ball physics, detection, and speed increase. Discover how to implement GameObject conversion and ball spawning. Download the example project and access additional DOTS resources to enhance your understanding of this powerful Unity feature.
Syllabus
Intro
Game Manager
Entities
Data Components
Paddle Movement Data
Player Input System
Paddle Movement System
Ball Physics
Ball Detection
Speed Increase
GameObject Conversion
Spawn Ball
Taught by
Unity