Overview
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Explore the intricate world of animation engineering in games through this GeeCON 2023 conference talk. Delve into the technical challenges behind creating realistic character movements, including non-linear path animations, motion extraction, CPU optimization, and surface interaction. Learn about essential tools and techniques such as animation blending, blend spaces, animation graphs, root motion, and motion warping. Discover the complexities of kinematics, fabric simulation, and animation optimization. Gain insights into the daily work of animation engineers, virtual bones, gamedev jobs, and special tooling. Uncover the most difficult aspects of the journey and the depths of the Animation Engineering Iceberg. Perfect for game developers, animators, and anyone interested in the technical side of game animation.
Syllabus
Introduction
Agenda
What is animation
Animation blending
Blend space
Animation graphs
Root motion
Movement through animation
Motion warping and Delta correction
How does it work
Kinematics
Fabric
Animation optimization
Ultimate Battle Simulator
Animation Engineering Iceberg
Most difficult part of the journey
Daily work
Virtual bones
Gamedev jobs
Kubernetes
Special tooling
QA
Taught by
GeeCON Conference