Overview
Syllabus
Intro
3D IS INCREDIBLY POWERFUL
HUMAN-MACHINE INTERFACES
REAL-TIME IS CREATING OPPORTUNITIES
WHAT DOES EPIC GAMES DO?
FORTNITE TECHNOLOGY
VIDEOS GAMES SIMULATION APPLICATIONS
A CULTURAL CHANGE IN EDUCATION WE NURTURE CONFIDENCE IN TEACHERS TO BE FACILITATORS OF REAL-TIME SKILLS
SYNTHETIC REALITIES
ECOSYSTEM OF LIBRARIES AND CONTENT
THE QUIXEL ECOSYSTEM SCAN-BASED CONTENT AND TOOLS
SKETCHFAB - INTEGRATE AND CONNECT CREATION
GRAFTING ART AND REAL-TIME SKILLS TOGETHER
LEARN HISTORY IN YOUR OWN VIRTUAL MUSEUM
A PRAGMATIC SIMULATION CAPABILITY DEVELOPMENT PROCESS
WHY VIRTUAL TRAINING?
ILLUSTRATION : RED 6 USE CASE
GATHER YOUR REQUIREMENTS
SIMULATION APPLICATION WORKFLOWS
A CONSISTENT SET OF TOOLS FOR EACH STEPS
A PLATFORM FOR CONSISTENCY AND REUSABILITY No one size fits al application in training Consolidate developments using a platform.
LEVERAGE A LARGE COMMUNITY OF CREATORS
3D ASSETS INTEGRATION Adapting to traditional simulation content pipelines
BLUEPRINT VISUAL SCRIPTING SYSTEM
XR DEVELOPMENT
UNIFICATION
TEMPLATES AND EXAMPLES
RUNNING ON THE CLOUD
WE ARE A TOOLBOX YOU BUILD WHAT YOU NEED
Taught by
Unreal Engine