Overview
Syllabus
Intro
How Alexander got into the game industry
World of Warcraft
How business model changes content
Creating moddable elements
The human aspect of game dev
Seeing opportunity
The job of the game designer
Humility
MMORPGs
A blueprint for competitors
Blizzard to League of Legends
League of Legends
The economy of League of Legends
Narrative design and theme development
New business models
Castle Doctrine and proof of time spent
Play to earn
Experimenting and innovating
Building the metaverse
Creative chaos
Alex’s biggest lesson
Where to learn more
Taught by
Building the Metaverse