Explore the tools used to create UI in Fruit Ninja 2 in this 23-minute tech talk from Unite Now 2020. Discover how to develop data-driven Prefabs in the Unity Editor and utilize intuitive components for an expandable system that enhances iteration and creativity. Halfbrick programmer Andrew McGill demonstrates the use of components, event properties, demo scenes, data sources, event cards, scene managers, art updating, active and unlocked states, animator data sources, and more. Gain insights into creating an efficient and flexible UI system for game development.
Overview
Syllabus
Intro
Components
Event Properties
Demo Scene
Data Sources
Event Cards
Scene Manager
Updating Art
Active and Unlocked
Animator
Data Source
Outro
Taught by
Unity