Explore advanced environmental acoustic technologies in this 54-minute GDC conference talk that delves into how Massive Entertainment adapted and enhanced their Snowdrop Engine's audio capabilities for Avatar: Frontiers of Pandora. Learn about the evolution from city-scale acoustics in Tom Clancy's The Division 2 to implementing planetary-scale sound environments while maintaining exceptional fidelity. Discover the technical implementation of physically accurate early and late reflections, improved direct field estimation, and other sophisticated acoustic effects that create immersive soundscapes across vast alien landscapes.
Overview
Syllabus
Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora'
Taught by
GDC