Overview
Explore the lessons learned from porting Doom 3 to Java in this insightful 52-minute conference talk by Mahmoud Abdelghany at Devoxx. Delve into the motivations behind the project, questioning Java's limited presence in video game development despite its widespread use. Discover the unexpected insights gained about Java through the porting process, including comparisons with C++. Learn about areas where Java could improve, instances where it surpasses C++, and unfulfilled promises in the language. Gain valuable knowledge on game development basics, immutability, unsigned primitives, operator overloading, inheritance, naming conventions, memory management, and more. Benefit from Abdelghany's extensive experience as a consultant and his three-year journey with the djoom3 project.
Syllabus
Intro
Boring intro: history
Immutability, const vs final
Unsigned primitives
Operator overloading
Destructor
Grandfather inheritance
Hungarian Camels
Unholy union
Default arguments
The memory watcher
Floating point operator precedence
Conditional breakpoints
A backwards compatible story?
Taught by
Devoxx