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YouTube

Export & Publish 360VR + 3D Spatial Audio Correctly on YouTube VR - Guide

Hugh Hou via YouTube

Overview

Learn how to export and publish high-quality 360° VR videos with 3D spatial audio on YouTube VR in this comprehensive 2021 guide. Discover the best practices for rendering 3D 360° VR content with 6 channels of spatial audio, including First Order Ambisonics and Head-Locked Stereo. Explore workflows using Adobe Premiere 2020, FFMPEG, REAPER DAW, and Facebook 360 Spatial Workstation. Master techniques for creating content suitable for both Oculus TV/Quest and YouTube VR platforms, optimizing your encoding process. Gain insights on selecting appropriate VR cameras, extracting spatial audio from GoPro MAX, and avoiding common pitfalls in audio export. Follow step-by-step instructions for configuring export settings, rendering with FFMPEG, combining audio channels, injecting spatial metadata, and uploading to YouTube. Access additional resources, download links, and FFMPEG command lines to streamline your 360VR video production workflow.

Syllabus

- Introduction
- Why YouTube VR now
- Which VR camera in 2020 professional vs. consumer
- Extract spatial audio from GoPro MAX
- How to create spatial audio
- Why you should NOT export spatial audio directly from Adobe Premiere
- Noisemakers.fr - Ambi VST for Premiere optional
- Best 360VR export settings, Adobe Premiere 2020
- FFMPEG render instead higher bitrate H.265 or Davinci Resolve
- Export first order ambisonics and Head-locked Stereo audio
- REAPER spatial audio export workflow
- FB360 Encoder export workflow
- Combine 4-channel and head-locked Stereo into a single track
- FFMPEG to mix video with audio
- Inject spatial metadata
- Upload on YouTube

Taught by

Hugh Hou

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