Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

eSports Is Not Just a Phase

Web Summit via YouTube

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Explore the rapidly growing world of eSports in this insightful 18-minute Web Summit conference talk featuring industry experts Kieran Holmes-Darby from Excel eSports, Tim Reichert from FC Schalke, and Ed Malyon from Independent. Delve into the origins and evolution of eSports, its relationship with traditional sports, and its impact on broadcasting and football. Discover how non-endemic brands are entering the space, learn about eSports' popularity in Germany, and understand strategies for appealing to a wider audience. Gain valuable insights into educating viewers about eSports and the lessons traditional sports can learn from this digital phenomenon. Conclude with a compelling argument for why eSports is not just a passing trend but a permanent fixture in the world of competitive entertainment.

Syllabus

Intro
What is eSports
How does eSports start
Are eSports competing
eSports vs sports
eSports hybrids
eSports and broadcasters
eSports and football
Nonendemic brands
eSports in Germany
Appeal to a wider audience
Educating the audience
Learning from eSports
eSports are here to stay

Taught by

Web Summit

Reviews

Start your review of eSports Is Not Just a Phase

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.