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Environment Design as Spatial Cinematography - Theory and Practice

GDC via YouTube

Overview

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Explore the concept of spatial cinematography in environment design through a 2019 GDC session led by Rockstar North's Miriam Bellard. Delve into theoretical principles and practical applications using examples from GTA V Online DLC. Learn about composition techniques, depth perception, shape utilization, leading lines, salience, signifiers, prospect and refuge, movement, and time in spatial design. Gain insights into creating visually compelling and immersive game environments through this comprehensive examination of environment design as a form of spatial cinematography. Conclude with a summary and Q&A session to reinforce key concepts and address specific inquiries from the audience.

Syllabus

Introduction
My Team
Composition
Composition Tips
Depth Tips
Shapes
Recap
Leading Lines
Salience
Signifiers
Prospect and Refuge
Movement
Time
Summary
Questions

Taught by

GDC

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