Explore a technical conference talk on improving Wine's performance by emulating Windows NT kernel synchronization primitives through a kernel driver. Dive into the current limitations of Wine's single server process approach and discover how the proposed solution can potentially double the speed for heavily multithreaded applications like modern games. Learn about the proof-of-concept tests and access the available code repositories to further understand the implementation details of this performance enhancement technique.
Overview
Syllabus
Emulating NT synchronization primitives in Wine - Zeb Figura
Taught by
Linux Plumbers Conference