Overview
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Explore a new C# job-based audio rendering engine developed for Unity in this 48-minute conference talk from Unite LA. Gain an introduction to the low-level audio renderer and understand the Entity Component System (ECS) technology that enables large-scale audio implementation. Delve into topics such as Digital Signal Processing (DSP) graphs, audio stacks, device outputs, DSP nodes, sample providers, sound fields, prefab emitters, parallel virtual mixing, streaming, 3D parameters, asset-based emitter properties, fly-by systems, scene-based trigger areas, music component systems, and vertical mixing. Learn from Unity Technologies expert Wayne Johnson as he presents this comprehensive overview of graph-driven audio in an ECS world, complete with detailed slides available for reference.
Syllabus
Intro
Digital Signal Processing graph
Audio Stack
DSP Graph container
Device Outputs and DSP Graph
Graph overview
DSPNode Ports
Multiple output connections
DSPNode Parameters
Sample Providers
Events
Sound Fields.
Prefab Emitters
Parallel virtual mixing by map reduction
Prefab Entity
Sound fields - streaming
Emitter 3D Parameters
Asset based Emitter Properties
Fly-by systems - inputs
Fly-by system logic
Scene based trigger areas
Music component systems
Vertical Mixing
Taught by
Unity