Dive into a 44-minute conference talk by John Romero, the legendary programmer, game designer, and level designer behind DOOM. Explore the intense year-long development process of this iconic game, featuring rare behind-the-scenes material. Discover the creation of DOOM's groundbreaking 3D environments, networked multiplayer deathmatches, and demonic themes. Learn about the game's cultural impact, including the famous "Does it run DOOM?" challenge for various devices. Gain insights into memorable elements like Barney WADs, exploding barrels, and the BFG 9000. Delivered at the WeAreDevelopers World Congress, this postmortem offers a unique glimpse into the making of a gaming revolution.
Overview
Syllabus
DOOM’s Development: A Year of Madness
Taught by
WeAreDevelopers