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Disconnecting Games With a Single Packet - An Unreal Story

Cooper via YouTube

Overview

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Learn about a fascinating security vulnerability discovery in a conference talk that reveals how a single network packet could disconnect players from Unreal Engine-based games. Explore the technical investigation process, network protocol analysis, and security implications as Hugo Bertin demonstrates the packet manipulation techniques that led to this finding. Gain insights into how the vulnerability was responsibly disclosed and ultimately patched, while understanding the broader lessons for game networking security and protocol design.

Syllabus

Disconnecting Games With A Single Packet: An Unreal Untold Story - Hugo Bertin

Taught by

Cooper

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