Overview
Syllabus
Introduction
Introducing REMEDY
Introducing Control
Location
Haptics
Limitations
Principle of Granularity
Overlapping Representation
Breakable objects
Breakable interactible Props
Procedural Approach
Procedural Destruction - Why?
Material Driven Behavior
Geometry Layer
Simulation Entities
CHUNK - Bonds
Joints breaking
Destruction Tool-Chain
Auto Destruction Tool
Destruction Hierarchy
Optimizations
Particle Layer
Particle Simulation
Material Decals
Custom props and hazards
Lessons
Quality of Geometry
Name based conventions
Monolithic Destruction Tool
Performance and Testing
Conclusion
Taught by
GDC