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Explore innovative research on using head movements for 3D viewpoint control in this 24-minute conference talk from the ACM Symposium on Spatial User Interaction. Discover how yaw and roll head motions can be utilized for orbital camera control, allowing quick and temporary viewpoint changes to disambiguate 3D scenes. Learn about four user studies that investigate the resolution of head movements, visual and physical comfort, and compare different interaction techniques. Gain insights into the efficiency of head roll versus head yaw for orbital camera control on screens, and understand how this head-based technique compares to standard mouse and keyboard controls in terms of user preference and speed.