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Designing Episode's Interactive Fiction in Three Phases

GDC via YouTube

Overview

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Explore the three-phase process of designing interactive fiction for mobile games in this 2017 GDC talk by Pocket Gems' Michael Dawson. Learn how Episode transforms story ideas into polished mobile entertainment experiences, covering concept selection, mobile optimization, audience engagement, and iterative development. Gain insights into effective storytelling techniques, interactivity building, and monetization strategies for mobile platforms. Discover common mistakes to avoid and tools for success in creating compelling interactive narratives.

Syllabus

Introduction
What is Interactive Fiction
About Episode
Three Phases
Phase 1 Mobile
Phase 3 Audience
How to Pick a Concept
What Do You Like
People Search
Hollywood screenwriting
Pacing
Mobile
Build interactivity
Write scripts
Mistakes we made
Tools
Story Feedback
Mobile Feedback
iterate with viewers
overall rating
story starts
iterate
choices
monetization
optimization
results
global launch
summary
QA

Taught by

GDC

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