Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Design in Detail

GDC via YouTube

Overview

Explore detail-oriented design principles applicable across games, franchises, genres, and generations in this classic GDC 2012 talk by Sucker Punch's Jaime Griesemer. Delve into the significance, power, subtlety, portability, and manageability of details in game design. Learn about removing options, establishing cornerstones, solving for gameplay, and working with imaginary constraints. Examine concepts like speed, complexity, mental system requirements, physical limitations, and responsiveness. Discover techniques for enhancing player interpretation, flavor, and rewarding gameplay. Analyze the design process through case studies of iconic games such as Super Mario Brothers, Sonic the Hedgehog, and Mega Man. Gain insights on key changes, pace setters, and cycle resets to create engaging gaming experiences.

Syllabus

Intro
THE ANNUNCIATION
DETAILS ARE SIGNIFICANT
DETAILS ARE POWERFUL
DETAILS ARE SUBTLE
DETAILS ARE PORTABLE
DETAILS ARE MANAGEABLE
MY DESIGN PROCESS
REMOVING OPTIONS
CORNERSTONES
SOLVING FOR GAMEPLAY
IMAGINARY CONSTRAINTS
SPEED
COMPLEXITY
MENTAL SYSTEM REQUIREMENTS
PHYSICAL LIMITATIONS
RESPONSIVENESS
PLAYER INTERPRETATION
FLAVOR
REWARDING PLAY
FAKE SUGAR
GAMIFICATION
INCREASE CONNECTION
AMPLIFY SATISFACTION
CONTINUE THE CYCLE
THE DESIGN PROCESS
CONCEPT
SUPER MARIO BROTHERS
SONIC THE HEDGEHOG
MEGA MAN
KEY CHANGE
PACE SETTERS
CYCLE RESETS
QUESTIONS?

Taught by

GDC

Reviews

Start your review of Design in Detail

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.