Explore recent advancements in reduced-order modeling for computer graphics and sound in this insightful talk by Doug James from Stanford University. Delve into two key areas: progressive simulation for art-directable physics and improved water sound synthesis using coupled acoustic bubbles. Learn about new coarse-to-fine, level-of-detail simulation methods that enable designers to create complex, frictionally contacting thin shell and cloth models with consistent results across resolutions. Discover a framework for simulating inter-bubble coupling effects in water sound synthesis, resulting in more natural and fuller airborne sounds. Gain valuable insights into the latest developments in physics-based modeling and animation, computer graphics, and sound simulation from a renowned expert in the field.
Recent Progress in Reduced-Order Modeling for Computer Graphics and Sound
Inside Livermore Lab via YouTube
Overview
Syllabus
DDPS | “Recent progress in reduced-order modeling for computer graphics and sound”
Taught by
Inside Livermore Lab