Overview
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Learn how to create a custom tilemap system in Unity with saving and loading functionality, effectively building a level editor. Implement a grid system, add visual elements, and develop saving and loading mechanisms to easily share levels. Explore advanced Unity concepts including heatmap visuals and simple data persistence techniques. Follow along with step-by-step instructions to enhance your game development skills and create more dynamic, customizable game environments.
Syllabus
Intro
Overview
Implementing the Grid
Implementing the Visual
No Drawing
Display
Code
Adding Visuals
Saving and Loading
Taught by
Code Monkey