Explore a 35-minute conference session from Unreal Fest Seattle 2024 where Blackshark showcases their HUNTR system and procedural content generation (PCG) workflow for creating detailed 3D terrain, using O'ahu island as a case study. Discover the streamlined process of developing and scaling custom machine learning models, integrating them with Unreal Engine, and leveraging PCG capabilities alongside Megascans to generate accurate digital terrain representations. Learn practical techniques for creating large-scale 3D environments through the combination of machine learning, procedural generation, and high-quality asset integration.
Overview
Syllabus
Custom Feature Detection Facilitating a Procedural 3D Twin of Earth | Unreal Fest 2024
Taught by
Unreal Engine