Overview
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Explore the creation of three-dimensional structures inspired by topographic maps in TouchDesigner through this comprehensive 37-minute tutorial. Learn to generate textures using the Noise TOP, map different textures to geometry instances with 2D texture arrays, and apply post-processing techniques for enhanced visual output. Follow along as the instructor guides you through setting up a camera viewport, configuring animation operators, adjusting channel settings, adding color to constant textures, and creating color maps. Discover methods for applying textures to models, enhancing shadow realism, and fine-tuning render settings to minimize artifacts. Gain valuable insights into TouchDesigner's capabilities for producing organic, minimalist aesthetic structures inspired by natural terrain elevation patterns.
Syllabus
- Building a Topographic Map in TouchDesigner: Set Up
- Setting up Camera Viewport COMP
- Setting Up Animation Operators
- Adjusting the Channel Page
- Adding Color to the Constant Texture
- Setting up the Color Map
- Applying textures to the model
- Adding Realism to the Shadows
- Adjusting Render Settings to Reduce Artifacting
- More TouchDesigner and Immersive Content
Taught by
The Interactive & Immersive HQ