Explore Butterscotch Shenanigans' bottom-up design approach and its impact on project and team management in games like Crashlands through this 29-minute GDC talk from 2018. Gain insights into Seth Coster's breakdown of the studio's unique methodology, which embraces chaos in the design process. Discover the implications of this approach for game development and learn how it influenced the creation of successful titles. Delve into a fresh perspective on game design that challenges traditional methodologies and encourages innovative thinking in the development process.
Overview
Syllabus
Crashlands: Design by Chaos
Taught by
GDC