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Explore a comprehensive conference talk on leveraging C++20 features for compile-time programming in audio plugin development. Learn how to write unit tests and regression tests that run instantly at compile-time, providing immediate feedback to developers. Delve into the history of compile-time programming in C++, discover additional benefits of compile-time executable code, and get a glimpse of future possibilities in C++23. Gain insights on catching bugs immediately after writing code and ensuring that changes don't inadvertently alter audio processing. This presentation, delivered by Adam Shield at the Audio Developer Conference (ADC22), offers valuable knowledge for audio developers seeking to enhance their coding practices and improve product reliability.