Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Grid Algorithms in Video Game AI - Lecture 7

Dave Churchill via YouTube

Overview

Explore grid algorithms for video game AI in this comprehensive lecture. Dive into connected sectors, connectivity, breadth-first search (BFS), and their properties. Learn about reversible actions, closed lists, and market mark techniques. Discover the connectivity algorithm and its applications. Delve into vector fields, magnetic fields, and their implementation in games. Understand the concepts of vector maps, distance maps, and their combination. Gain insights on performance considerations for distance mapping. Explore influence maps and their role in game AI. This lecture is part of the COMP4303 Video Game AI course at Memorial University, taught by Professor David Churchill.

Syllabus

Introduction
Connected Sector
Connectivity
BFS
Properties
Reversible Actions
Closed List
Market Mark
Connectivity Algorithm
Vector Fields
Magnetic Fields
Vector Field
Vector Maps
Distance Maps
Distance Maps Vector Fields
Performance Notes
Distance Map
Influence Maps
Outro

Taught by

Dave Churchill

Reviews

Start your review of Grid Algorithms in Video Game AI - Lecture 7

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.