Overview
Syllabus
The future of computer graphics!
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Editing code in BASIC
Floppy Emu disk emulator
Double buffered animation
Initialize high resolution graphics for 2 pages
Animating a line
CALL to clear the screen
Switching screens
The "draw loop"
Rotate a line
Add points
Add a subroutine that draws a line between two points
Scaling the line
Matrix Multiplication for Rotation
Animate rotation
Clear background
Subroutine to add the points of a cube
Subroutine to draw the lines
Incorporating matrix math.
Edit code to add more points
Connect the points to draw a cube
Beautiful, 3D rotating cube!!
x-axis rotation
Ways to optimize the code
Can you add perspective projection?
See you next time on Coding Together!
Taught by
The Coding Train