Overview
Explore 3D rendering techniques through a coding challenge focused on recreating the Wolfenstein 3D raycasting engine. Build upon previous 2D ray casting concepts to visualize a moving particle's field of view. Learn to create a rendering scene, adjust perspective, add rotation, fix view and brightness issues, and dynamically change the field of view. Gain insights into potential improvements and optimizations for the raycasting engine. Follow along with step-by-step coding demonstrations and explanations of key concepts in computer graphics and game development.
Syllabus
Introduction.
Coding Starts.
Creating The Rendering Scene.
Adjusting The Perspective.
Adding Rotation.
Fixing The View and Brightness.
Changing The Field of View Dynamically.
Small Fixes and Maintenance.
Suggestions For Improvements.
Taught by
The Coding Train