Overview
Learn how to create hyper-realistic skin textures in Cinema 4D using Octane renderer through this comprehensive tutorial. Explore two distinct methods: a mixed material approach and a single universal material technique. Set up your scene, apply advanced texturing techniques, make final adjustments, and master compositing with passes. Gain valuable insights on creating both light and dark skin tones, and discover the workflow for transferring models from Daz3D to Cinema 4D. Download a free 3D-scanned head model to practice your newly acquired skills.
Syllabus
- Intro
- Three Important Notes
- Setting Up Scene
- Method One Mixed Material
- Method Two Universal Material
- Comparing Between the Two
- Final Adjustments and Lighting
- Compositing with Passes
- Outro
Taught by
New Plastic