Overview
Learn to create and texture realistic mylar balloons using Cinema 4D's Cloth Engine and Vertex Maps in this comprehensive 47-minute tutorial. Master techniques such as using the Extrude Object for basic balloon geometry, leveraging Cloth and Dresser options for balloon seams, and utilizing the Dress-O-Matic tool. Explore Vertex Maps as masks, adjust textures in Texture Mode, and fine-tune details with Vertex Painting tools. Discover tips for creating reflective mylar balloon textures and achieving the most visually appealing results. Cover topics including subdivision, simulation, smoothing, HDRI, reflections, Global Illumination, area lighting, and advanced techniques like isolating noise and creating rounded splines with sharp letters.
Syllabus
Intro
Extrude
Subdivision
Grid subdivision
Create a backup balloon
Running a simulation over 5 frames
Smoothing the balloon
Showing the difference between highly subdivided and less subdivided surfaces
Setting initial state
Extrude edges
Texture balloon
HDRI
Reflections
Global Illumination
Area Light
Saturation
Vertex Map
Vertex Weight
Noise
Texture
Rotate
Isolate Noise
Add Vertex Map
Grow Vertex Map
Shrink Vertex Map
Paint Vertex Map
Rounded Splines
Sharp Letters
Taught by
eyedesyn