Explore the design and implementation of Pomelo, a fast and scalable game server framework built with Node.js, in this JSConf.Asia 2013 conference talk. Discover why traditional game servers struggle with scalability and learn how Pomelo addresses these challenges. Delve into topics such as broadcast optimization, game design considerations, and the framework's architecture. Gain insights into server runtime behavior, configuration options, and the use of component events. Examine performance optimizations and understand how Pomelo can be applied to real-time applications beyond gaming. Led by Charlie Crane, a senior engineer and architect from NetEase Inc., this presentation offers valuable knowledge for developers interested in building high-performance, distributed game servers using Node.js.
Overview
Syllabus
Introduction
Agenda
Why Game Server is not scalable
Broadcast
Game Design
Framework
Server in Runtime
Configuration
Component Events
Performance
RealTime Application
Taught by
JSConf