Overview
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Learn to sculpt a realistic human head in Blender by focusing on simplified anatomical planes in this comprehensive tutorial. Explore how breaking down facial anatomy into distinct planes aids in remembering key forms and establishing proper proportions before adding intricate details. Follow along using Blender 2.69 as instructor Doris Fiebig guides you through the sculpting process, offering valuable insights for both beginners and experienced 3D artists. Discover techniques to create compelling character models and improve your understanding of facial structure. Part of CG Cookie's Classics series, this archived tutorial continues to provide essential knowledge for the global Blender community.
Syllabus
CGC Classic: Sculpting the Planes of the Head (Blender 2.6)
Taught by
CG Cookie