Dive into the fourth part of a comprehensive tutorial series on sculpting foot anatomy in Blender 2.6. Learn advanced techniques for creating realistic foot models, including detailed sculpting of toes, ankles, and supporting structures. Master the art of retopology to finalize your foot model for use in various 3D projects. Gain valuable insights into foot proportions and anatomical structures that contribute to lifelike 3D representations. Follow along with instructor Doris Fiebig as she guides you through the complete process of sculpting a foot from scratch, culminating in a fully retopologized model ready for further use.
Overview
Syllabus
CGC Classic: Sculpting Foot Anatomy - Pt. 4 (Blender 2.6)
Taught by
CG Cookie