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Causing Chaos - The Future of Physics and Destruction in Unreal Engine - GDC 2019 - Unreal Engine

Unreal Engine via YouTube

Overview

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Explore the future of physics and destruction in Unreal Engine in this GDC 2019 talk by Matthias Worch, Jim Van Allen, and Michael Lentine. Get a first look at the features coming to Unreal Engine 4.23 that empower creators to build highly interactive worlds with dynamic fracturing, shattering, and demolition. Dive into topics such as realtime and prebaked examples, navigation AI reactions, damage detection, debris management, and cover invalidation. Learn about fracturing techniques in Unreal, including sub-fracturing, levels, and performant simulation through clustering. Discover the power of the Chaos Field System, non-convex collisions, Niagara integration, and interactive caching. Gain insights into physics threading, geometry collections, destructible LODs, and dynamic strain evaluation. This comprehensive presentation provides a deep dive into the tools and techniques that will revolutionize the creation of interactive and destructible environments in Unreal Engine.

Syllabus

Intro
Chaos Demo
Realtime/Prebaked
Examples
Navigation
Al Reactions
Detecting Damage
Detecting Debris
Cover Invalidation
What do I want as an artist?
Fracture in Unreal
Sub-Fracturing and Levels
Performant Simulation Through Clustering
Clustering with Auto-Cluster
Connection Graph
Anchor Fields
Chaos Field System: Strain
Chaos Field System: Sleep, Disable
Non Convex Collisions
Niagara
Interactive Caching
Physics Thread
Geometry Collections
Destructible LODS
Dynamic Strain Evaluation

Taught by

Unreal Engine

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