Overview
Discover how to rapidly create and integrate AR experiences in Android apps using the Sceneform SDK in this Google I/O '18 conference talk. Learn about the powerful combination of ARCore and a physically-based 3D renderer, explore the Sceneform SDK's material system for creating seamlessly integrated virtual objects, and gain insights into building AR applications. Dive into topics such as scene and view management, importing and editing 3D models, working with materials using Physically Based Rendering techniques, and optimizing performance for AR experiences on Android devices.
Syllabus
Intro
Space
Augmented Reality
Learning Curve
Pain
Sceneform
New York Times
Auto
Outline
Scene and View
Touch
Android Studio
Import 3D models
View and edit models
Create method
Load models
Materials
Physically Based Rendering
Metallic Roughness Workflow
Metallic Texture Workflow
Roughness Workflow
Performance
Taught by
Android Developers